Quellenverzeichnis

Figma (2024, Januar 01). Low-fidelity prototyping: What is it and how can it help?. Resource library. https://www.figma.com/resource-library/low-fidelity-prototyping/arrow-up-right

Figma (2024, Januar 01). What is high-fidelity prototyping—and how can it help?. Resource library. https://www.figma.com/resource-library/high-fidelity-prototyping/arrow-up-right

Gillis, A. (2024, Januar 09), Refactoring. Anwendungsentwicklung und -design. https://www.techtarget.com/searchapparchitecture/definition/refactoringarrow-up-right

Interaction Design Foundation (2024, Januar 01). Was sind Designsysteme?. Design-Systeme. https://www.interaction-design.org/literature/topics/design-systemsarrow-up-right

König, D. (2024, Januar 14). Projector Pattern. Efficient Creation of Ambitious User Interfaces. https://dierk.github.io/Home/projectorPattern/ProjectorPattern.htmlarrow-up-right

Maurer Spence, D. (2024, Januar 06). Designing & Selecting Components for UIs. Design. https://uxmag.com/articles/designing-selecting-components-for-uisarrow-up-right

rstacruz (2024, Januar 09). Jsdoc cheatsheet. DevHints. https://devhints.io/jsdocarrow-up-right

UX PICKLE (2024, Januar 06). Designing a Data-Heavy UI. https://uxpickle.com/designing-a-data-heavy-ui/arrow-up-right

W3Schools (2023, Dezember 01) . HTML <select> Tag. https://www.w3schools.com/tags/tag_select.asp#gsc.tab=0arrow-up-right

W3Schools (2023, Dezember 01). HTML <datalist> Tag. https://www.w3schools.com/tags/tag_datalist.asparrow-up-right

Last updated